Quabbin By-Laws

By-Laws for the Quabbin Roleplaying Society


Administrative Policies


Preface: Definitions


Quabbin is a Live-Action Roleplaying (LARP) group dedicated to bringing together a group of enthusiasts for fun and enjoyment.  

Quabbin is a Changing Breeds game taking place in Western MA, centered around the Quabbin Reservoir (Sept of the Quabbin).

Section 1: By-Laws


  1.   These By-Laws will be provided to each new player via the Quabbin website and players are asked to familiarize themselves with them before participating in the game.  Subsequently the By-Laws will be available for review on the Quabbin website.
  2.   For the purposes of these by-laws, a player in-good-standing shall be defined as any player with six (6) or more contiguous months of activity with a character housed in Quabbin, who has attended no fewer than three (3) of the most recent Quabbin games or events in any rolling six-month period.


Section 2:  One World by Night Membership


  1.   As a member of OWbN, a national coalition of chronicles, we hereby ratify and uphold all OWbN rules and regulations.  Any addition to these rules and regulations will be addressed in the appropriate section.  Refer to for details.
  2.   Withdrawal from One World by Night
    1.   At any time, subject to the following conditions, any player in-good-standing may call for a vote to withdraw Quabbin from OWbN’s organization.
    2.   Any Quabbin player shall be eligible to cast a vote at their individual discretion.
    3.   A majority of no less than two-thirds must be achieved in order for Quabbin to withdraw from OWbN.
    4.   Any such vote will remain open until such time as a clear two-thirds majority is reached, though the vote may not remain open for more than four (4) weeks.
    5.   No such vote shall take place more frequently than six (6) months and one (1) day from the close of any such previous vote.


Section 3: Legal Issues


  1.   Quabbin will not be held legally responsible for the actions of any individual who is a member of the group
  2.   Quabbin will not become involved in legal dispute, except to act as a witness at the behest of law enforcement in a criminal trial.
  3.   Players and attendees in Quabbin should be a minimum of eighteen (18) years of age.  Our storytellers often involve mature themes that would be unsuitable for younger players.  Exceptions may be made on an individual basis, but in in all such cases, the minor must have a parent or guardian sign a form issued by Quabbin.  This form will acknowledge that the parent or guardian gives his or her permission for their child to participate.  The HST has the right to waive this clause.
  4.   Quabbin waives all responsibility for any injury or damage, including but not limited to physical harm, mental harm, or financial harm, that results from participating in our group.


Section 4: Positions of Authority


  1.   There shall always be at least one individual designated as the Head Storyteller (HST).  This post can be shared by multiple individuals if they agree to do so.  The HST(s) are the final authority on the game and what happens therein.
  2.   The HST(s) may designate Assistant Storytellers (ASTs).  ASTs may develop and run their own plots and scenes, subject to HST approval, and make judgments on mechanics and rules.  They have authority similar to that of an HST, with the exception that they can be overruled by an HST.
  3.   The HST(s) may designate one or more individuals as Narrators.  Narrators will be entrusted with running plot when a Storyteller is not available to handle a scene.  Narrators may also make judgments on mechanics and rules, such as mediating combat and other such occurrences and may have other duties at the discretion of the HST(s).
  4.   The HST(s) may designate one or more individuals as Moderators.  Moderators may not make plot-based decisions or run scenes, but may make judgments on mechanics and rules, such as mediating combat and other such occurrences.
  5.   There shall be a Council Member who represents Quabbin on the OWbN council.  This may be a person who already holds a position or any player that has been active in the game for more than one year.  This person shall be chosen by the HST(s).
  6.   The HST(s) are free to create new positions and designate any individual for any position they deem necessary.  They are free to grant as much or as little authority to these positions as they deem necessary.
  7.   Removal of an HST.
    1.   At any time, subject to the following conditions, any player in-good-standing may call for a vote to remove an HST from their position of authority.
    2.   Any Quabbin player shall be eligible to cast a vote at their individual discretion.
    3.   Only one HST may be removed per vote.  In situations where more than one HST exists (Co-HSTs), individual votes must be held to remove each, though these votes may be held simultaneously.
    4.   A majority of no less than two-thirds must be achieved in order to successfully remove an HST from his or her position of authority.
    5.   Any such vote will remain open until such time as a clear two-thirds majority is reached, though the vote may not remain open for more than four (4) weeks.
  8.   In the event an HST is removed from his or her position of authority, a replacement HST will be installed at the determination of the remaining staff members.


Section 5: Expected/Forbidden Behavior


  1.   No individual shall engage in any type of criminal activity while participating in a Quabbin event.  Doing so is grounds for disciplinary action, up to and including permanent expulsion from the game.  This includes, but is not limited to, vandalism, larceny, substance abuse, assault, and battery.
  2.   Players are expected to maintain a division between In-Character (IC) actions and Out-of-Character (OOC) actions.  Improper behavior as a result of events that happen in game will not be tolerated.  For instance, if someone kills your character IC, you will not abuse them OOC.
  3.   Using knowledge gained OOC to justify IC actions (commonly called “metagaming”) is severely frowned upon and is considered a form of cheating.  For instance, if you read another player’s email and find out that they have hidden a valuable object somewhere, you cannot just go take the item IC, because your character would have no way of knowing said information.
  4.   Players are expected to use common sense when dealing each other and with administrative staff.  Be polite and respect the other person.  Unacceptable behavior of any sort, as deemed by the HST(s), may result in disciplinary action.
  5.   Players are expected to be honest and forthright with respect to the game.  This primarily pertains to cheating of any sort, whether it is lying about the stats of a character, metagaming, or lying about what happened in a given scene.
  6.   Players should not “mommy-daddy” the staff, going between them to pick and choose the Storyteller or Narrator they think will give the most favorable result.  In general, stay with one Storyteller for related scenes unless they specifically send you to another.
  7. Playing while intoxicated or under hte influence of drugs is not allowed.
  8. Drinking of alcohol or taking of recreational drugs is not allowed at game (Yes you can take Tylenol.  No you can’t drop acid)
  9. Possession of weapons is not allowed at the game site.  You may leave weapons that you are legally allowed to carry in your car, but the community we play in would prefer you did not bring them at all.  (no, your leatherman multi-tool is not a weapon)


Section 6: Discipline


  1. The disciplinary process in OWbN relies first on an internal, chronicle-level mechanism, then second, on a OWbN-level mechanism for censure and punishment.  At the OWbN level, punishments proposals are put before Council, ranging from OWbN Condemnations, Censures, Strikes (three, and you’re out of the Org), Bans (amounts to three strikes at once).  Proposals are voted on by Council and the results impact the punished player or game effectively across the Org.
  2. At the chronicle level staff will investigate any instance of wrong-doing by speaking to all sides first, and then by internally deliberating.  We will then communicate our decision to all affected parties as well as announcing any game-affecting decisions to the player base at large.  All disciplinary actions will be logged with OWbN.  Disciplinary actions can range from none to a permanent ban from the Chronicle and will be implemented at the discretion of the staff based on the circumstances involved.  
  3. At any time, if a player feels that an issue is not being handled effectively (or to their satisfaction) by the staff, the issue may be brought to the OWbN Executive Team, who will work toward correcting/finding a solution to the issue at their discretion.  Often, the Executive Team will act as a mediator between the “plaintiffs”, “defendants” and individual chronicles.  This process should be treated as a last resort, however, as there are typically more effective ways to handle such things through the chronicle-level process, or through the usual OWbN-level process.

Character Regulation


Preface:  Reiteration of OWbN Policy


  These policies are largely reiterations of policies held by OWbN.  However, there are some additions, so please read carefully.


Section 1:  Character Creation


  1.   A new character shall be restricted to the points allowed under standard character creation in the appropriate Mind’s Eye Theater rules, plus up to sixty (60) experience points, to be awarded as a bonus during character creation.  Additionally, up to sixty (60) unspent experience points may be carried-over from a deceased or otherwise permanently retired character.  Any awards of traits, abilities, or other character statistics count towards this limit as the amount of experience that the player would have had to spend to purchase that particular statistic.  The combined total of additional experience points applied to a character at creation may not exceed sixty (60).
  2.   In no case shall any player ever receive points previously spent on another character that has been played in any OWbN chronicle.  If it has been stamped, initialed, or in any other way approved by an OWbN storyteller those points have been used and are to be considered spent and gone.
  3.   No player may play two or more characters related to, allied with, or otherwise possessing knowledge of each other at creation.  This is intended to cut down on players sharing knowledge from character to character, and is also meant to prevent players from bringing in characters whose goals are to avenge the their last character’s death.  This specifically includes playing the spirit of a deceased PC.  Upon PC death, the spirit is immediately considered an NPC and will only be portrayed by the former player at the request of an HST in scenes supervised by a member of the ST Staff.
  4.   Further restrictions may be addressed in a separate listing of house rules.
  5.   The HST(s) may disallow any character for any reason at any time.  All characters are subject to HST approval.
  6.   All characters created for Quabbin are considered to have Quabbin as their home chronicle, until such time as the Quabbin HST(s) and the HST(s) of another chronicle arrange and approve for the transfer of said character.


Section 2: Character Advancement


  1.   No character may receive more than 8 experience per month.
  2.   Any experience earned at a chronicle other than Quabbin is subject to the approval of the HST(s) of Quabbin.
  3.   Further restrictions may be addressed in a separate listing of house rules.
  4.   The HST(s) may disallow any change to any character for any reason at any time.


Section 3: Character Loss


  1.   A character can be lost to IC death.  If this occurs, the player may generate a new character using any unspent experience or death point rewards (totaling no more than sixty (60) points) from the previous character.
  2.   A character can be lost to disciplinary action.  If this occurs, the player may, with express permission of the HST(s), create a new character, but will be unable to “roll over” any unspent experience from the previous character.
  3.   A character can be lost to inactivity.  If a player is inactive in the game for a lengthy period of time, the HST(s) reserve the right to decide that bringing the character back would cause more of a disruption of plot than an aid to develop it.  If this occurs, the player may generate a new character using any unspent experience from the previous character (up to sixty (60) points).


Section 4: Character Shelving


  1.   Any player may have two PCs active in Quabbin at a time. One of these PCs must be for online RP activity only. An Active PC is defined as a PC earning Experience Points.  A player may have other PCs in other OWbN games without counting towards this cap, but those PCs may not interact with each other at any time in any game.
  2.   If a player wishes to shelve a PC they must give the HST(s) a written request prior notice of their intent to shelve.  The ST staff will need to approve the shelved request.  If a PC is at risk of IC consequences the PC is still subject to the consequences even if shelved.
  3.   Players may role-play a shelved PC with direct written permission of the HST.  If the HST’s PC is involved or the HST is involved in anyway then the AST must issue permission.
  4.   If a PC is shelved by a player request for reasons other than being made unplayable by plot, the PC may not be un-shelved until either three (3) months have past or their current PC dies.  If a player intentionally suicides a PC in order to be allowed to play a shelved PC, this will be considered cheating and the shelved PC may be administratively GNC’d at the discretion of storyteller staff.


Section 5: Character Antagonists


  1.   Quabbin is a game based on the cooperation of PC’s and NPC’s towards a common goal.  If at any point a PC is against that common goal that PC will be turned into a NPC.  This must be an extreme shift in difference in common goal.  Examples:  A PC walks the Spiral.  A PC becoming horribly Wyrm Tainted.  A PC turning Nephandi.  Minor shifts in difference in common goals do not qualify.  The HST will decide if the shift is large enough for this declaration.  If the HST is directly involved in the PC the AST will make this declaration.
  2.   If a PC turned Antagonist is redeemed, the character can return to play as a PC at the discretion of the HST(s), and pursuant to any applicable One World by Night regulations on such.


Section 6: Rare and Unusual


  1.  Quabbin upholds all of OWbN’s R&U by-laws, rules and regulations.  Refer to for details.
  2.  In addition to the requirements set forth by OWbN’s R&U by-laws, any number of character aspects may appear on Quabbin’s In-House Restricted and R&U Aspects List at any time.
  3.   A complete listing of In-House Restricted and R&U Aspects shall be made available to any player at any time, upon request.
  4.  Any aspect that is considered R&U by either OWbN or Quabbin shall require majority approval of the Quabbin staff.  The HST shall hold Veto power over this process to preserve the balance of the Game.
  5.   Additional approvals may be required, per OWbN’s R&U by-laws.  Refer to for details.

Chronicle Interaction


Preface:  Purpose


  These policies are meant to serve as a model for dealing with other chronicles in OWbN.


Section 1: Incoming Characters


  1.   A “visiting” character shall be defined as a character whose home chronicle is not Quabbin.
  2.   All visiting characters are subject to approval by the HST(s).  This includes all traits, abilities, merits, flaws, items, powers and anything else either included on the character sheet or in the character’s background.  The HST(s) may either deny the character outright or selectively deny certain aspects of the character.  For example, a character may not be able to use a certain fetish while visiting, if it does not meet with HST approval.  This ban can be enacted at any time – if an HST misses something when reviewing the character sheet, it can still be banned if an attempt is made to use it in play.  However, in such a case, the HST(s) will be lenient due to the fact that a character may not have taken the same course of action without said ability/item/etc.
  3.   It is recommended that all visiting players send their character sheets ahead via email at least one week before the game which they plan to attend.
  4.   All consequences of a visiting character’s actions will be brought in full upon that character.  If you die while visiting here, you are dead.  If a visiting character’s HST chooses to block efforts to hold a character responsible for his actions, the character will be considered dead in all issues pertaining to Quabbin, and OWbN will be brought in for mediation.


Section 2: Outgoing Characters


  1.   An “outgoing” character shall be defined as a character whose home chronicle is Quabbin who attends an event of another OWbN chronicle.
  2.   All gains a character may receive from another chronicle are subject to Quabbin HST approval.  This includes, but is not limited to, experience, items, merits, IC knowledge, abilities, teachers, and backgrounds.
  3.   Players travel at their own risk.  With almost no exception, Quabbin will uphold the rulings of another chronicle regarding the negative consequences that befall a character.  If we feel that the circumstances were grave enough to warrant intervention (for instance, your character dies as a result of cheating), then we will attempt to mediate with the other chronicle and with OWbN, but until (and if) the issue is resolved, your character will be shelved.




  The HST(s) may change any section of these bylaws at any time if the majority of HST(s) agree to do so.  These bylaws must be made available to players upon request.